This project was created as a sandbox for experimenting with gameplay mechanics, sound feedback, and a minimal visual style focused on clarity. The main goal isn’t content complexity, but the validation of ideas related to game rhythm, resource management, and risk handling.

Gameplay Structure

The prototype blends elements of:

  • Point‑and‑click for direct, immediate interaction
  • Puzzle mechanics through limited actions per level
  • Action via hazards and timing‑based challenges

Each level requires the player to:

  1. Collect all points scattered across the map
  2. Avoid dynamic obstacles and threats
  3. Optimize a limited pool of actions, which acts as the core resource

Progression is linear: once a level is completed, the next one introduces variations in layout, pacing, and decision pressure.

Leave a comment

Log in with itch.io to leave a comment.