D1.5
This project was created as a sandbox for experimenting with gameplay mechanics, sound feedback, and a minimal visual style focused on clarity. The main goal isn’t content complexity, but the validation of ideas related to game rhythm, resource management, and risk handling.
Gameplay Structure
The prototype blends elements of:
- Point‑and‑click for direct, immediate interaction
- Puzzle mechanics through limited actions per level
- Action via hazards and timing‑based challenges
Each level requires the player to:
- Collect all points scattered across the map
- Avoid dynamic obstacles and threats
- Optimize a limited pool of actions, which acts as the core resource
Progression is linear: once a level is completed, the next one introduces variations in layout, pacing, and decision pressure.
| Updated | 13 days ago |
| Published | 26 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Papalla021 |
| Genre | Adventure |
| Made with | Godot |
| Content | No generative AI was used |

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